Welcome to the Soul Calibur III Weapon Stats Guide! This guide covers every weapon stat in Soul Calibur III in details for both standard and bonus characters. This guide was made by
Buster Wolf and
Perseonn Balthasaar.
In term of weapon stat, Soul Calibur III is not as cryptic as Soul Calibur II. However, the difference between some stat is not always the same. Example, Nightmare's Soul Edge and Zasalamel's Irkalla has "Attack power increases" stat, but does not tell you how much. The fact is, Soul Edge has 140% attack while Irkalla has 130%. They differ even though the icon and description are the same.
Pretty self explanatory.
| Icon |
Name |
Description |
 |
Leech |
Every damage done to enemy will restore XX% of that damage to attacker. This does not work with throwing, damage dealt by piercing, and when enemy blocks the attack. |
 |
Piercing |
Attack still does XX% of damage even when enemy guarded. If your weapon have 20% Piercing and your attack does 10 damage, your attack will still do 2 damage when enemy guards. This ability will be canceled temporarily when a round ends. |
 |
Long Range |
Weapon has more reach than normal. Note that the weapon model size is increased rather than actually use a longer weapon model. |
 |
Short Range |
Weapon has less reach than normal. Note that the weapon model size is decreased rather than actually use a shorter weapon model. |
 |
Push Power Up |
Weapon push power is increased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws. |
 |
Push Power Down |
Weapon push power is decreased. This applies to both horizontal and vertical pushes. Does not affect push generated by throws. |
 |
Counter Chance |
There will be XX% chance of inflicting counter attack damage when using regular attack. Throws are visually affected by this, but actually have no change to damage. |
 |
Null Counter Chance |
There will be XX% chance of nullifying counter attack damage when receiving damage. This also reduces enemy's Counter Chance effect. |
 |
Guard Recovery |
Guarding will recover XX% damage that would otherwise be received from the enemy. This effect does not work with Guard Impact and does not work when you get hit by an unblockable. |
 |
Guard Drain |
Guarding will still do XX% damage that would otherwise received from enemy. This effect does not work with Guard Impact. |
 |
Automatic Impact |
When guarding, you have XX% chance that you will Guard Impact the enemy attack and throw. This ability has a certain condition that must be satisfied in order for the percentage to kick in. Usually by tapping Down twice, the ability will activate. When you change direction, you must do the double tapping again for this to be able to work. Otherwise, even when hacked to 100% chance, the ability will not work. |
 |
Impact Deflect |
Guard Impact will deflect XX% of damage that would otherwise received from enemy. Impacting a throw will not damage the enemy. |
 |
Impact Heal |
Guard Impact will recover XX% damage that would otherwise received from enemy. Impacting a throw will not heal you. |
 |
Automatic Break |
Every attack (except throw) will have XX% chance of Guard Break. Since the nature of guard break itself is nearly useless, this ability will not be much of help even with 100% occurrence. |
 |
Null Throw |
In standing condition, you will have XX% to avoid a throw. This cannot escape low throws (e.g. Siegfried) and down throw (e.g. Rock). |
 |
Null Ring Out |
Avoids ring out XX% of time. Applies to any attack received. This ability is irrelevant to Night Terror's null ring out ability, which is a character property rather than weapon. |
 |
Regen |
Always recover X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends. |
 |
Drain |
Always loses X hit points per second. Soul Calibur III characters have 240 hit points. This ability will be canceled temporarily when a round ends. |
 |
Easy Guard Impact |
This ability increases the time window of performing Guard Impact. The amount of increase is unknown. |
 |
Attack Up Over Time |
Supposed to increase damage dealt over time. This effect does not work in practice mode and I think does not work in matches with unlimited time. |
 |
Defense Up Over Time |
Supposed to increase defense over time (lessen the damage, not raising the defense modifier). This effect does not work in practice mode and I think does not work in matches with unlimited time. |
 |
Funny Sound |
Weapon has a unique sound effect. |
 |
Notes |
Weapon has additional explanation. |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Gladius |
1 |
100% |
100% |
|
| Ice Blade |
2 |
100% |
100% |
5% chance of performing Guard Impact while defending Deflects 40% of damage during Guard Impact |
| Katzbalger |
3 |
100% |
100% |
Leeches 30% of damage inflicted to enemy 40% chance of nullifying counter damage |
| Excalibur |
4 |
120% |
100% |
Guarding will recover 10% of damage from enemy |
| Valkyrie |
5 |
100% |
70% |
Reach is 1.3 times than normal (longer) 20% chance of inflicting counter damage Recovers 4 hit points per second |
| Eternal Rest |
6 |
110% |
100% |
Guarding will still take 20% of damage from enemy Damage given increases over time |
| Lilia |
7 |
100% |
100% |
Pushback power is decreased by 20% 40% chance of nullifying counter damage 40% chance to instantly break out of throw 40% chance of avoiding ring out |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Irkalla (1P) |
1 |
100% |
100% |
|
| Irkalla (2P) |
2 |
100% |
100% |
|
| Irkalla (Thin) |
3 |
100% |
100% |
Same as Irkalla, but thinner and does not glow |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Schweitzer |
1 |
100% |
100% |
|
| Rapier |
2 |
100% |
70% |
5% chance of performing Guard Impact while defending |
| Fallen Antler |
3 |
100% |
100% |
Leeches 30% of damage inflicted to enemy Guarding will recover 10% of damage from enemy |
| Tuck |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Every attack has a 10% chance of Guard Break |
| Unicorn |
5 |
120% |
100% |
Recovers 4 hit points per second Each swing recovers 3 hit points Damage given increases over time |
| Albion |
6 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Zantetsuken |
1 |
100% |
100% |
|
| Wo Dao |
2 |
100% |
100% |
Pushback power is increased by 20% Guarding will recover 10% of damage from enemy |
| Monohoshizao |
3 |
100% |
100% |
Reach is 1.3 times than normal (longer) 40% chance of nullifying counter damage |
| Shiranui |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Deflects 40% of damage during Guard Impact |
| Murasame |
5 |
130% |
100% |
Leeches 50% of damage inflicted to enemy Loses 5 hit points per second Damage given increases over time |
| Gassan |
6 |
100% |
100% |
|
| Kokuenra |
7 |
100% |
100% |
Reach is 0.9 times than normal (shorter) Pushback power is increased by 10% 40% chance of inflicting counter damage |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Kulutues (1P) |
1 |
100% |
100% |
|
| Kulutues (2P) |
2 |
100% |
100% |
|
| Terror Moon |
3 |
100% |
100% |
Attack still does 10% of damage when enemy guarded 20% chance of inflicting counter damage |
| Great Maul |
4 |
100% |
100% |
Pushback power is increased by 20% Every attack has a 10% chance of Guard Break |
| Nanbanfu |
5 |
120% |
100% |
Reach is 1.3 times than normal (longer) |
| Soul Edge |
6 |
140% |
100% |
Leeches 30% of damage inflicted to enemy Pushback power is increased by 30% Loses 5 hit points per second |
| Stone Slab |
7 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Sickle |
1 |
100% |
100% |
|
| Kogarashi |
2 |
120% |
100% |
Pushback power is increased by 10% |
| Mizuchi |
3 |
100% |
100% |
Every attack has a 10% chance of Guard Break 50% chance of avoiding ring out |
| Yaesumuji |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded 30% chance of inflicting counter damage |
| Chain of Hades |
5 |
130% |
100% |
Deflects 50% of damage during Guard Impact 70% chance of avoiding ring out Each swing recovers 3 hit points |
| Black Widow |
6 |
100% |
110% |
Leeches 10% of damage inflicted to enemy Reach is 1.3 times than normal (longer) |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Ϝ Sword & Nemea Shield (1P) |
1 |
100% |
100% |
|
| Ϝ Sword & Nemea Shield (2P) |
2 |
100% |
100% |
|
| Ivan The Terrible |
3 |
110% |
100% |
Reach is 1.1 times than normal (longer) |
| Spine Blade |
4 |
100% |
100% |
20% chance of inflicting counter damage Every attack has a 10% chance of Guard Break |
| Dark Blade |
5 |
100% |
100% |
Leeches 20% of damage inflicted to enemy Attack still does 20% of damage when enemy guarded |
| Valkyrie |
6 |
100% |
70% |
Reach is 1.3 times than normal (longer) 20% chance of inflicting counter damage |
| Broken Sword |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Soul Edge & Nirvana (1P) |
1 |
100% |
100% |
|
| Soul Edge & Nirvana (2P) |
2 |
100% |
100% |
|
| Styx |
3 |
120% |
100% |
5% chance of performing Guard Impact while defending |
| Erlang's Blade |
4 |
100% |
100% |
Every attack has a 10% chance of Guard Break Easier to perform Guard Impact |
| Phlegethon |
5 |
100% |
100% |
Attack still does 10% of damage when enemy guarded 30% chance of inflicting counter damage |
| Soul Edge |
6 |
130% |
100% |
Reach is 1.3 times than normal (longer) 60% chance of nullifying counter damage Loses 7 hit points per second |
| Imitation Sword |
7 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Wave Sword |
1 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Mantis Blade |
2 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Double Fang |
3 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Aya & Hongya |
4 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Atropos |
5 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Gatekeeper |
6 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Leviathan |
7 |
100% |
100% |
Same model as Wave Sword weapon of the same name, but have no effect |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Jambiya |
1 |
100% |
100% |
|
| Assassin Dagger |
2 |
110% |
100% |
Attack still does 10% of damage when enemy guarded |
| Kris |
3 |
100% |
100% |
Every attack has a 10% chance of Guard Break Easier to perform Guard Impact |
| Misericorde |
4 |
100% |
100% |
Pushback power is increased by 20% Deflects 60% of damage during Guard Impact |
| Tongue of Tonatiuh |
5 |
130% |
100% |
30% chance of inflicting counter damage Every attack has a 15% chance of Guard Break Each swing recovers 2 hit points |
| Kingslayer |
6 |
120% |
100% |
Leeches 30% of damage inflicted to enemy Each swing drains 5 hit points |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Steel Fan |
1 |
100% |
100% |
|
| Kamaitachi |
2 |
110% |
100% |
Deflects 20% of damage during Guard Impact |
| Fujin Fan |
3 |
100% |
100% |
Pushback power is increased by 20% 10% chance of performing Guard Impact while defending |
| Zephyrus |
4 |
100% |
100% |
30% chance of nullifying counter damage Recovers 4 hit points per second |
| Basho Fan |
5 |
120% |
80% |
Pushback power is increased by 30% Damage given increases over time |
| Baindigart |
6 |
110% |
100% |
Reach is 0.9 times than normal (shorter) Pushback power is increased by 10% |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Heavy Lance |
1 |
100% |
100% |
|
| Pilum Muralis |
2 |
120% |
100% |
Attack still does 10% of damage when enemy guarded |
| Bourdonasse |
3 |
100% |
100% |
20% chance of inflicting counter damage 10% chance of performing Guard Impact while defending |
| Ahlspiess |
4 |
100% |
100% |
Pushback power is increased by 20% Easier to perform Guard Impact |
| Dreadnought |
5 |
100% |
100% |
Attack still does 30% of damage when enemy guarded 40% chance of inflicting counter damage Every attack has a 15% chance of Guard Break Damage taken decreases over time |
| Absolution |
6 |
100% |
80% |
Pushback power is increased by 10% Deflects 20% of damage during Guard Impact Each swing drains 2 hit points |
| Blazecleaver |
7 |
100% |
110% |
Attack still does 20% of damage when enemy guarded Guarding will recover 10% of damage from enemy Every attack has a 10% chance of Guard Break |
| Sacrifice |
8 |
100% |
100% |
Attack still does 50% of damage when enemy guarded Reach is 1.2 times than normal (longer) Guarding will still take 30% of damage from enemy |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Kunai |
1 |
100% |
100% |
|
| Kaiken |
2 |
100% |
100% |
5% chance of performing Guard Impact while defending Easier to perform Guard Impact |
| Kazekirimaru |
3 |
100% |
90% |
Reach is 1.2 times than normal (longer) |
| Nakinue |
4 |
100% |
100% |
Leeches 10% of damage inflicted to enemy Every attack has a 10% chance of Guard Break |
| Shutensou |
5 |
120% |
80% |
50% chance of inflicting counter damage Recovers 5 hit points per second |
| Austere & Void |
6 |
100% |
100% |
|
| Galeforce |
7 |
80% |
100% |
Pushback power is increased by 30% 70% chance of avoiding ring out |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Mushakuboh |
1 |
100% |
100% |
|
| Quarterstaff |
2 |
100% |
90% |
20% chance of nullifying counter damage |
| Iron Staff |
3 |
120% |
100% |
40% chance of avoiding ring out |
| Duel Rod |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded 30% chance of inflicting counter damage |
| Kunlun Bamboo |
5 |
130% |
80% |
Pushback power is increased by 20% Every attack has a 15% chance of Guard Break |
| Cepheus Seal |
6 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Qing Long |
1 |
100% |
100% |
|
| Po Shan |
2 |
110% |
100% |
Every attack has a 5% chance of Guard Break |
| Falchon |
3 |
100% |
100% |
10% chance of performing Guard Impact while defending Recovers 4 hit points per second |
| Lei Yan |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Pushback power is increased by 10% |
| Bonebreaker Sword |
5 |
100% |
100% |
Pushback power is increased by 20% 50% chance of inflicting counter damage Each swing recovers 3 hit points Damage given increases over time |
| Blue Thunder |
6 |
100% |
100% |
|
| Dragon Sword |
7 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Valentine (1P) |
1 |
100% |
100% |
|
| Valentine (2P) |
2 |
100% |
100% |
|
| Viper Edge |
3 |
100% |
100% |
Pushback power is increased by 10% Deflects 50% of damage during Guard Impact |
| Dream Blade |
4 |
100% |
100% |
10% chance of performing Guard Impact while defending Every attack has a 10% chance of Guard Break |
| Alraune |
5 |
100% |
100% |
Leeches 30% of damage inflicted to enemy Attack still does 30% of damage when enemy guarded |
| Kaleidoscope |
6 |
140% |
100% |
Guarding will still take 20% of damage from enemy 60% chance of avoiding ring out Recovers 5 hit points per second |
| Prototype Ivy Blade |
7 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Kali-Yuga (1P) |
1 |
100% |
100% |
|
| Kali-Yuga (2P) |
1 |
100% |
100% |
|
| Ling-Sheng Su Bo |
2 |
110% |
100% |
Guarding will recover 10% of damage from enemy |
| Amud |
3 |
100% |
70% |
Easier to perform Guard Impact |
| Jingu Staff |
4 |
100% |
100% |
40% chance of inflicting counter damage Every attack has a 10% chance of Guard Break |
| Soul Calibur |
5 |
130% |
80% |
Deflects 50% of damage during Guard Impact |
| Bamboo Staff |
6 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
7 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Nunchaku |
1 |
100% |
100% |
|
| Gemini Rod |
2 |
100% |
100% |
Pushback power is increased by 20% 40% chance of nullifying counter damage |
| Zhongkui |
3 |
100% |
100% |
10% chance of performing Guard Impact while defending Damage given increases over time |
| Huoshen |
4 |
130% |
70% |
|
| Shuang Lei |
5 |
100% |
100% |
Attack still does 30% of damage when enemy guarded Every attack has a 15% chance of Guard Break Each swing recovers 3 hit points Easier to perform Guard Impact |
| Falcon |
6 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Grudge Ax & Aya Shield (1P) |
1 |
100% |
100% |
|
| Grudge Ax & Aya Shield (2P) |
2 |
100% |
100% |
|
| Tabarzin |
3 |
100% |
100% |
Attack still does 10% of damage when enemy guarded Pushback power is increased by 20% |
| Lunatic |
4 |
100% |
100% |
20% chance of inflicting counter damage Easier to perform Guard Impact |
| Kora |
5 |
100% |
100% |
40% chance to instantly break out of throw Each swing recovers 3 hit points |
| Soul Edge |
6 |
140% |
100% |
Attack still does 30% of damage when enemy guarded Pushback power is increased by 30% Loses 5 hit points per second |
| Boned Meat |
7 |
100% |
100% |
Reach is 0.9 times than normal (shorter) Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Heisheng Jian |
1 |
100% |
100% |
|
| Huan Luo |
2 |
100% |
80% |
50% chance to instantly break out of throw |
| Jiaotu Jian |
3 |
100% |
100% |
40% chance of nullifying counter damage Deflects 40% of damage during Guard Impact |
| Rune Blade |
4 |
100% |
100% |
Recovers 50% of damage during Guard Impact Recovers 4 hit points per second |
| Dujiao Gui |
5 |
130% |
100% |
Attack still does 30% of damage when enemy guarded 10% chance of performing Guard Impact while defending 50% chance of avoiding ring out |
| Dystopia |
6 |
100% |
100% |
Guarding will still take 20% of damage from enemy 10% chance of performing Guard Impact while defending Deflects 40% of damage during Guard Impact Easier to perform Guard Impact |
| Soul Calibur |
7 |
130% |
100% |
50% chance of inflicting counter damage 50% chance of nullifying counter damage Recovers 5 hit points per second |
| Midnight |
8 |
120% |
100% |
Attack still does 20% of damage when enemy guarded Each swing drains 2 hit points |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Melody Ring |
1 |
100% |
100% |
|
| Mazurka |
2 |
100% |
100% |
Leeches 30% of damage inflicted to enemy 40% chance to instantly break out of throw |
| Tarantella |
3 |
100% |
100% |
Deflects 30% of damage during Guard Impact Easier to perform Guard Impact |
| Menard |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Every attack has a 10% chance of Guard Break |
| Terpsichore |
5 |
120% |
100% |
Leeches 20% of damage inflicted to enemy Every attack has a 18% chance of Guard Break Each swing recovers 4 hit points |
| Cepheus Seal |
6 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Soryuju (1P) |
1 |
100% |
100% |
|
| Soryuju (2P) |
2 |
100% |
100% |
|
| Tetsuryu |
3 |
100% |
80% |
30% chance of nullifying counter damage |
| Chained Kozuka |
4 |
120% |
100% |
Deflects 40% of damage during Guard Impact |
| Raimei |
5 |
100% |
100% |
30% chance of inflicting counter damage Every attack has a 10% chance of Guard Break |
| Vajra |
6 |
100% |
100% |
Leechs 30% of damage inflicted to enemy Recovers 4 hit points per second Each swing drains 3 hit points Damage given increases over time |
| Termite Snack |
7 |
100% |
110% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Onimaru & Tobikage |
1 |
100% |
100% |
|
| Tsubanari & Ryusei |
2 |
100% |
100% |
Attack still does 10% of damage when enemy guarded Deflects 40% of damage during Guard Impact |
| Suigetsutou & Ukifune |
3 |
100% |
100% |
60% chance of avoiding ring out Recovers 4 hit points per second |
| Genma & Kokuen |
4 |
120% |
100% |
20% chance of inflicting counter damage |
| Totsuka & Yatsugashira |
5 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Reach is 1.2 times than normal (longer) 50% chance of nullifying counter damage Every attack has a 15% chance of Guard Break |
| Red Crow & Rusty Wing |
6 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Shishi-Oh (1P) |
1 |
100% |
100% |
|
| Shishi-Oh (2P) |
1 |
100% |
100% |
|
| Two-Handed Sword |
2 |
100% |
100% |
Leeches 10% of damage inflicted to enemy Reach is 1.2 times than normal (longer) |
| Masamune |
3 |
100% |
100% |
52% chance of nullifying counter damage Every attack has a 10% chance of Guard Break |
| Damascus Sword |
4 |
100% |
100% |
10% chance of performing Guard Impact while defending Deflects 60% of damage during Guard Impact |
| Soul Edge |
5 |
130% |
100% |
50% chance of inflicting counter damage Loses 5 hit points per second Damage given increases over time |
| Souvenir Gift |
6 |
90% |
100% |
Funny sound |
| The Ancient |
7 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Soul Edge (Complete) |
1 |
100% |
100% |
|
| Soul Edge (Complete) (Thin) |
2 |
100% |
100% |
Same as Soul Edge (Complete) but thinner, has different color and does not have the wing |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Soul Edge (Phantom) (1P) |
1 |
100% |
100% |
|
| Soul Edge (Phantom) (2P) |
2 |
100% |
100% |
|
| Steel Paddle |
3 |
120% |
100% |
Pushback power is increased by 20% |
| Soul Edge (Larvae) |
4 |
100% |
100% |
Leeches 20% of damage inflicted to enemy 10% chance of performing Guard Impact while defending Loses 2 hit points per second |
| Soul Edge (Cocoon) |
5 |
100% |
70% |
Guarding will recover 10% of damage from enemy |
| Soul Edge |
6 |
140% |
100% |
Leeches 50% of damage inflicted to enemy Loses 5 hit points per second Damage given increases over time |
| Giant Squid |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| The Silent |
1 |
100% |
100% |
|
| The Mute |
2 |
100% |
100% |
|
| The Perceptive |
3 |
100% |
100% |
Will have the 3rd weapon ability of the current moveset |
| The Fierce |
4 |
100% |
100% |
Will have the 4th weapon ability of the current moveset |
| The Savage |
5 |
100% |
100% |
Will have the 5th weapon ability of the current moveset |
| The Hidden |
6 |
100% |
100% |
Will have the 6th weapon ability of the current moveset |
| The Tease |
7 |
100% |
100% |
Will have the 7th weapon ability of the current moveset |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Flambert (1P) |
1 |
100% |
100% |
|
| Flambert (2P) |
1 |
100% |
100% |
|
| Epee |
2 |
100% |
70% |
5% chance of performing Guard Impact while defending |
| Holy Antler |
3 |
120% |
100% |
Each swing recovers 2 hit points |
| Estoc |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Every attack has a 10% chance of Guard Break |
| Queen's Guard |
5 |
100% |
70% |
Leeches 20% of damage inflicted to enemy Guarding will recover 10% of damage from enemy Recovers 4 hit points per second |
| Cane |
6 |
100% |
100% |
Guarding will still take 10% of damage from enemy Funny sound |
| The Ancient |
7 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Wave Sword |
1 |
100% |
100% |
|
| Mantis Blade |
2 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Every attack has a 5% chance of Guard Break |
| Double Fang |
3 |
100% |
70% |
40% chance of nullifying counter damage |
| Aya & Hongya |
4 |
100% |
100% |
10% chance of performing Guard Impact while defending Easier to perform Guard Impact |
| Atropos |
5 |
120% |
100% |
Leeches 20% of damage inflicted to enemy Attack still does 30% of damage when enemy guarded 50% chance of avoiding ring out |
| Gatekeeper |
6 |
100% |
100% |
|
| Leviathan |
7 |
100% |
100% |
Pushback power is decreased by 20% Recovers 30% of damage during Guard Impact Recovers 4 hit points per second |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Onslaught (1P) |
1 |
100% |
100% |
|
| Onslaught (1P) |
2 |
100% |
100% |
|
| Giant Mace |
3 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Reach is 1.1 times than normal (longer) |
| Ropalon |
4 |
100% |
100% |
Pushback power is increased by 20% Every attack has a 10% chance of Guard Break |
| Juggernaut |
5 |
100% |
80% |
Damage given increases over time |
| Wayakin |
6 |
140% |
100% |
Attack still does 30% of damage when enemy guarded 30% chance of inflicting counter damage Each swing drains 4 hit points |
| Iron Fists |
7 |
100% |
100% |
Each swing drains 1 hit points Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Scarlet Thunder (1P) |
1 |
100% |
100% |
|
| Scarlet Thunder (2P) |
2 |
100% |
100% |
|
| Defender |
3 |
100% |
80% |
40% chance of nullifying counter damage |
| Hyup Do |
4 |
100% |
100% |
Reach is 1.2 times than normal (longer) Guarding will recover 10% of damage from enemy |
| Halberd |
5 |
100% |
100% |
Attack still does 30% of damage when enemy guarded Easier to perform Guard Impact |
| Hraesvelgr |
6 |
100% |
100% |
10% chance of performing Guard Impact while defending 50% chance to instantly break out of throw 50% chance of avoiding ring out Recovers 5 hit points per second |
| Feather Broom |
7 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Ugetsu Kageuchi (1P) |
1 |
100% |
100% |
|
| Ugetsu Kageuchi (2P) |
2 |
100% |
100% |
|
| Ridicule |
3 |
120% |
100% |
30% chance of inflicting counter damage |
| Shiranamigasumi |
4 |
100% |
80% |
60% chance to instantly break out of throw |
| Moonlight |
5 |
100% |
100% |
Leeches 30% of damage inflicted to enemy Damage given increases over time |
| Ugetsu Shinuchi |
6 |
130% |
70% |
Deflects 50% of damage during Guard Impact Easier to perform Guard Impact |
| Broken Bamboo Sword |
7 |
100% |
110% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Requiem (1P) |
1 |
100% |
100% |
|
| Requiem (2P) |
2 |
100% |
100% |
|
| Flamberge |
3 |
100% |
100% |
Deflects 40% of damage during Guard Impact Easier to perform Guard Impact |
| Glam |
4 |
120% |
100% |
Pushback power is increased by 10% |
| Faust |
5 |
100% |
100% |
Leeches 20% of damage inflicted to enemy Every attack has a 10% chance of Guard Break |
| Soul Calibur |
6 |
100% |
100% |
Reach is 1.2 times than normal (longer) 10% chance of performing Guard Impact while defending 50% chance to instantly break out of throw Each swing recovers 3 hit points |
| Galley Oar |
7 |
100% |
100% |
Pushback power is decreased by 20% Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Ω Sword & Elk Shield (1P) |
1 |
100% |
100% |
|
| Ω Sword & Elk Shield (2P) |
2 |
100% |
100% |
|
| Fire Blade |
3 |
110% |
100% |
Attack still does 20% of damage when enemy guarded |
| Blue Crystal Rod |
4 |
100% |
100% |
Guarding will recover 10% of damage from enemy Each swing recovers 2 hit points |
| Orichalcum |
5 |
100% |
100% |
Reach is 1.3 times than normal (longer) Pushback power is increased by 20% |
| Soul Calibur |
6 |
100% |
80% |
50% chance of inflicting counter damage 50% chance to instantly break out of throw Recovers 5 hit points per second |
| Memento |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Great Sword |
1 |
100% |
100% |
|
| Claymore |
2 |
100% |
80% |
Easier to perform Guard Impact |
| Demon Knife |
3 |
120% |
100% |
Pushback power is increased by 20% |
| Hercules Sword |
4 |
100% |
70% |
Attack still does 20% of damage when enemy guarded |
| Alondite |
5 |
130% |
100% |
40% chance to instantly break out of throw 70% chance of avoiding ring out Recovers 4 hit points per second |
| Ambition |
6 |
120% |
120% |
|
| Soul Edge |
7 |
140% |
100% |
Leeches 50% of damage inflicted to enemy Loses 5 hit points per second Damage given increases over time |
| Brutal Terra |
8 |
100% |
60% |
40% chance of nullifying counter damage Each swing drains 5 hit points |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Rekki-Maru & Mekki-Maru (1P) |
1 |
100% |
100% |
|
| Rekki-Maru & Mekki-Maru (2P) |
2 |
100% |
100% |
|
| Kagenui |
3 |
100% |
100% |
Leeches 10% of damage inflicted to enemy Pushback power is increased by 10% |
| Kagekiri |
4 |
100% |
100% |
30% chance of inflicting counter damage Every attack has a 10% chance of Guard Break |
| Fumakugi |
5 |
100% |
100% |
10% chance of performing Guard Impact while defending 70% chance to instantly break out of throw |
| Kris Naga |
6 |
90% |
100% |
Attack still does 30% of damage when enemy guarded Reach is 1.3 times than normal (longer) Recovers 50% of damage during Guard Impact |
| Tobacco Pipes |
7 |
100% |
100% |
Guarding will still take 5% of damage from enemy Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Syi Salika & Loka Luha (1P) |
1 |
100% |
100% |
|
| Syi Salika & Loka Luha (2P) |
2 |
100% |
100% |
|
| Tonfa |
3 |
120% |
100% |
Attack still does 10% of damage when enemy guarded |
| Side Harpe |
4 |
100% |
100% |
10% chance of performing Guard Impact while defending Deflects 30% of damage during Guard Impact |
| Double Crescent Blade |
5 |
100% |
80% |
60% chance of avoiding ring out |
| Soul Calibur |
6 |
120% |
100% |
Reach is 1.3 times than normal (longer) Every attack has a 15% chance of Guard Break Recovers 5 hit points per second |
| Weight |
7 |
100% |
100% |
Each swing drains 1 hit points Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Aislene Drossel (1P) |
1 |
100% |
100% |
|
| Aislene Drossel (2P) |
2 |
100% |
100% |
|
| Bifrost |
3 |
100% |
80% |
50% chance of avoiding ring out |
| Ixion |
4 |
120% |
100% |
Each swing recovers 2 hit points |
| Vimana |
5 |
100% |
100% |
10% chance of performing Guard Impact while defending Easier to perform Guard Impact |
| Soul Edge |
6 |
100% |
100% |
Attack still does 40% of damage when enemy guarded Pushback power is increased by 30% Loses 5 hit points per second Damage given increases over time |
| Cogwheel |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Kick Edge |
1 |
100% |
100% |
|
| Grieve Edge |
2 |
100% |
80% |
Easier to perform Guard Impact |
| Senjinsoku |
3 |
100% |
100% |
Leeches 20% of damage inflicted to enemy Attack still does 10% of damage when enemy guarded |
| Cailleach Bheur |
4 |
100% |
100% |
Pushback power is increased by 21% Each swing recovers 2 hit points |
| Svadifari |
5 |
100% |
100% |
Attack still does 30% of damage when enemy guarded 50% chance of inflicting counter damage 10% chance of performing Guard Impact while defending Every attack has a 15% chance of Guard Break |
| Cepheus Seal |
6 |
100% |
100% |
|
| Hell's Design |
7 |
100% |
100% |
Leeches 10% of damage inflicted to enemy Reach is 1.2 times than normal (longer) 30% chance of inflicting counter damage Guarding will still take 10% of damage from enemy |
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Manas & Ayus (1P) |
1 |
100% |
100% |
|
| Manas & Ayus (2P) |
2 |
100% |
100% |
|
| Cat Claws |
3 |
100% |
100% |
Attack still does 20% of damage when enemy guarded 70% chance of avoiding ring out |
| Tofana Scissors |
4 |
100% |
100% |
Reach is 1.3 times than normal (longer) Pushback power is increased by 20% |
| Iron Ram |
5 |
120% |
100% |
Every attack has a 10% chance of Guard Break |
| Guillotine |
6 |
100% |
100% |
Leeches 50% of damage inflicted to enemy Guarding will still take 30% of damage from enemy 10% chance of performing Guard Impact while defending Deflects 50% of damage during Guard Impact |
| Tambourines |
7 |
100% |
100% |
Each swing drains 1 hit points Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| No Name (1P) |
1 |
100% |
100% |
|
| No Name (2P) |
2 |
100% |
100% |
|
| Kard |
3 |
120% |
100% |
Pushback power is increased by 10% |
| Northern Star |
4 |
100% |
100% |
Attack still does 20% of damage when enemy guarded Every attack has a 10% chance of Guard Break |
| Kopis |
5 |
100% |
100% |
10% chance of performing Guard Impact while defending Deflects 50% of damage during Guard Impact |
| Soul Calibur |
6 |
130% |
100% |
50% chance of inflicting counter damage 50% chance of nullifying counter damage Recovers 5 hit points per second |
| Calligraphy Brush |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Yoshimitsu (1P) |
1 |
100% |
100% |
|
| Yoshimitsu (2P) |
2 |
100% |
100% |
|
| Kastane |
3 |
100% |
100% |
10% chance of inflicting counter damage Recovers 2 hit points per second |
| Pakayun |
4 |
100% |
80% |
Pushback power is increased by 30% |
| Kagekiyo |
5 |
120% |
100% |
Deflects 50% of damage during Guard Impact |
| Hihiirokane |
6 |
100% |
100% |
Leeches 30% of damage inflicted to enemy 50% chance of inflicting counter damage 10% chance of performing Guard Impact while defending Damage given increases over time |
| Sheperd's Crook |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| White Storm (1P) |
1 |
100% |
100% |
|
| White Storm (2P) |
2 |
100% |
100% |
|
| Giant Butcher Knife |
3 |
110% |
100% |
Pushback power is increased by 20% |
| Cheng Ying |
4 |
100% |
100% |
10% chance of performing Guard Impact while defending Recovers 20% of damage during Guard Impact |
| Ramdao |
5 |
100% |
100% |
50% chance of nullifying counter damage Each swing recovers 2 hit points |
| Han Guang |
6 |
120% |
130% |
Reach is 2.1 times than normal (longer) Every attack has a 15% chance of Guard Break |
| Child's Sword |
7 |
90% |
100% |
Funny sound |
| The Ancient |
8 |
100% |
100% |
|
| Weapon Name |
No. |
Attack |
Defense |
Extra Effects |
| Kazfiel (1P) |
1 |
100% |
100% |
|
| Kazfiel (2P) |
2 |
100% |
100% |
|
| Ankou |
3 |
100% |
100% |
5% chance of performing Guard Impact while defending Every attack has a 5% chance of Guard Break |
| Balor |
4 |
100% |
100% |
Reach is 1.2 times than normal (longer) Pushback power is increased by 20% |
| Mrtyu |
5 |
100% |
100% |
Leeches 30% of damage inflicted to enemy Recovers 4 hit points per second |
| Irkalla |
6 |
130% |
70% |
60% chance of avoiding ring out Damage given increases over time |
| Beak |
7 |
100% |
100% |
Reach is 0.9 times than normal (shorter) Funny sound Beak moves upon hit with the addition of sound effect |
| The Ancient |
8 |
100% |
100% |
|